Blizzard Describes Big Changes in Overwatch 2 for Doomfist and Orisa

Blizzard has outlined all the ways heroes Doomfist and Orisa are switching to Overwatch 2 ahead of the game’s upcoming PvP beta on PC, and the reworks look set to mix up the game’s meta in a big way.

As previously announced, Doomfist is now a tank and will receive more health and a defensive ability in the form of a Power Block to better align with his new role. Power Black is a new ability that emits a small frontal barrier that, when used to absorb attacks, increases the power of Doomfist’s Rocket Punch ability. While the base version of Rocket Punch does less damage than its current version, charging it with Power Block will allow it to travel farther, faster, and deal even more damage. Doomfist’s Uppercut ability has been removed completely, but his Seismic Slam ability will now function like Winston’s Leap ability. When landing after using Seismic Slam, Doomfist will damage and slow nearby enemies. His ultimate, Meteor Strike, is also getting some changes, adding a slow effect to all enemies hit, a faster activation time, and dealing less damage to enemies caught at the edge of the attack.

Changes in Doomfist Overwatch 2
Changes in Doomfist Overwatch 2

“This modified ultimate, combined with his tank-aligned changes, allows for the fast, impactful gameplay he had as a damage hero,” states Blizzard in a new blog post about the changes. “While its new positioning and combos require more finesse to manage, it has morphed into a more accessible, free-flowing, and impactful tank – all while familiar to current Doomfist players.”

Orisa received changes in the opposite direction. While Doomfist has become more tanky, Orisa is becoming more of a frontline combatant, with Blizzard realizing that she struggled when it came to “toe-to-toe combat”. To make up for this, Orisa is getting three new abilities, losing her kit-defining protective barrier ability, and getting a rework on her primary weapon.

Your primary weapon now uses a heat system instead of ammo and fires larger, more damaging projectiles at close range. Energy Javelin is a new skill shooting skill that players can cast at enemies to stun and knock them down. If the enemy is thrown into a wall with the dart, it will deal even more damage. Orisa’s new Javelin Spin skill can destroy projectiles, push back enemies, and increase forward movement speed. She can still use Fortify, which now grants temporary health and reduces the heat of Orisa’s primary weapon. Even Orisa’s ultimate ability Terra Surge is all-new, incorporating elements of her Overwatch 1 Halt ability to draw in enemies before launching a damaging attack. Terra Surge will not lock enemies in place like Zarya’s ultimate, so players will need to act fast to take advantage of the opening that Orisa’s ultimate provides.

Changes in Orsia Overwatch 2
Changes in Orsia Overwatch 2

“We started his rework by removing Orisa’s barrier and her Halt ability, but we still think Halt is really cool,” Senior Hero Designer Brandon Brennan said in the Blizzard blog post. “We incorporated Halt’s idea into Orisa’s new ultimate, and that’s where the attraction comes from.”

Blizzard notes that all changes are still a work in progress and are subject to change. Players will be able to experience the Orisa and Doomfist reworks first-hand when the game’s closed beta begins on April 26, which will also include the new hero Sojourn, reworks for Bastion and Sombra, and introduce the game’s new 5v5 format.

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