The hit city simulator game Cities Skylines is coming exclusively to Quest 2 as Cities: VR and we can’t wait to play it.
At the Meta Quest Gaming Showcase, we were treated to a new gameplay trailer for the title. We saw a player take on the role of mayor to build buildings and bridges and create the city of his dreams.
But if you’re already desperate to find out more, we have good news; We caught up with one of the game’s developers (Cities VR live producer Linda Kiby Zetterman) to find out what players can expect when the title launches on April 28.
More power than ever
Those of you who have played Cities Skylines will be familiar with the mayor responsibilities you will manage. There are utilities to solve, transport routes to craft, and taxes to collect – all of these must be balanced to keep the residents of your city happy.
But, Zetterman explained that players are “less mayor and more god with Cities VR”.
“With the Quest 2 headset, you’ll be above it all, looking down on your city below – and you’ll have control over it all.”
This top-down perspective isn’t new to city simulators, but with the immersive nature of VR, we’re not surprised that the player’s view of the world can lead you to feel like a deity – especially since you can build structures with the push of a button and sculpt the landscape with your hands
Additionally, Zetterman explained that this sandbox experience won’t be like some VR games where there’s a single narrative to complete. Cities: VR will offer players multiple ways to play the title so they can experience the power trip it provides over and over again.
“While it’s smaller in Quest 2 now than Cities: Skylines is currently, it still offers a tremendous number of reasons to return. There are different starting locations to try out and obviously there is this motivation to see if you can improve and make an even better city than before.”
You can also try to create more and more terrible cities, but to each his own.
There’s more Cities: VR content to come
While Cities: VR is smaller in scope than Cities: Skylines, Zetterman assured us that multiple free updates after launch will constantly expand the title’s scope.
The first update is already set (it includes some fixes and updates to help everything run a little smoother), but just as players have control over their cities, they will also shape the type of content that will be released in the future.
If players have specific issues they want to resolve or are asking for certain content to be added to Cities: VR, Zetterman and his team want to use updates to address their concerns.
And while gamers are currently confined to Quest 2, there’s a chance that those of you with an HTC or Valve headset could try it out in the future.
Zetterman didn’t make any promises, but he did say that we could see Cities: VR launch on other platforms at some point – maybe we’ll even see it on PSVR 2.
For now, though, Cities: VR will be exclusive to Meta Quest 2 when it launches later this month on April 28. The price is $30 / £23 / AU$47, but if you pre-order you’ll get it at 10% off.