Dead Cells is “tough but fair” but new accessibility features include auto-trigger, resume, and assist modes

Dead Cells is “tough but fair” but new accessibility features include auto-trigger, resume, and assist modes

Dead Cells co-developer Evil Empire has opened up about new accessibility options coming to the fan-favorite indie.

It includes details on new features such as auto-trigger, resume and assist modes, all aimed at increasing accessibility.

While the team believes “part of the fun” is the “tough but fair experience” of Dead Cells, Evil Empire says they know “it can be tricky for some people”.

“When you activate assist mode, there’s a warning that says part of the fun of Dead Cells is enjoying the tough but fair experience, but we know it can be tricky for some people,” said Evil Empire’s marketing manager, Matthew Houghton. said Twinfinite (thanks, NME).

“You’ll also be able to activate a continuation mode that lets you start from where you died instead of restarting. You’ll start here with the same build. There’s also an auto-hit mode. It’s funny because this mode came from the mobile version of Dead Cells.”

Houghton also confirms that the game has “a lot of options regarding controls”, as well as the ability to rebind the sticks, as well as UI improvements including color, font size and font type.

“There’s also the ability to change songs, music and sound effects,” added Houghton. “For example, if you have trouble hearing enemy attacks, you can turn down the volume on the environment and what not to do to focus the enemy’s attack.”

The team announced in January that it was already considering adjustable font sizes and colors, adjustable color palettes to help colorblind gamers, options to increase the UI and background contrast, as well as features like auto-hit to improve accessibility. However, in an attempt to spread the knowledge network widely, he reached out to his player base for additional feedback.

As Matt summarized for us recently, Evil Empire’s plans to improve accessibility come when the tide for improved accessibility in games finally appears to be turning. Microsoft continues its own inclusivity effort with initiatives like its impressive Xbox Adaptive Controller, while recent blockbusters like The Last of Us Part 2, Spider-Man: Miles Morales and Forza Horizon 5 (which includes sign language support). widespread praise for its extensive accessibility options.

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