Destiny 2’s New Stealth Patch 4.0.1 Added Some Big Bonuses, Crafting Changes

Yesterday marked the arrival of the new patch 4.0.1 in Destiny 2, one that was previewed in advance but managed to arrive with a few surprises in tow. Nothing world-changing I suppose, but there are a few buffs you should know about, plus a pretty significant crafting change. And no, not just the new consumable that tells you how many materials you have (go to the station on Mars to get that).

Here are the biggest changes that were added with this patch that no one expected to see:

  • Last week’s Trial Adepts’ buggy rewards were actually a preview of a change they wanted to make. Now, once you’ve been flawless on a given weekend, you’ll be able to play any seven-win card, even a losing one, and still have a chance to get an Adept drops. This is to encourage more people to wander around the spotless pool once they get there.
  • The Empirical Evidence secondary weapon has been improved to look more like Breachlight, now with its stability fixed. I tested and it is very stable now compared to where it was before. Go take a chance.
  • The raid-only Bait and Switch perk has been improved to give a 35% damage boost after dealing damage with all three weapons, up from 20%. This was already extremely good in Cataclysmic, Linear Fusion, but it might be worth trying other weapons now as well.
  • There is now a new extraction setting on the red framed weapons that will give you 300 Neutral Element, up from 200, without providing any of the perk elements that will be wiped out soon. This means changing a normal perk is now just a red framed weapon instead of 1.5, and getting to 2000 neutral elements for an enhanced perk would be completing 8 weapons, down from 10. We’ll see if more changes are made next time season.
  • This is a small change, but now limited materials appear as limited in your inventory screen with a new coloring.
  • Improved Chain Reaction and Improved Field Preparation have been improved to work with more archetypes, although I’m still digging into the exact nature of these changes.

So yes, that… a fair amount of stuff that hasn’t been previewed beforehand, and I definitely approve of all the changes made here. We rarely see an enhanced random perk like Bait and Switch so soon as it arrived, but I think Bungie realized how bad it was as a premium attack perk, so here we are. I’m also excited to finally have a quasi-Breachlight replacement on my hands. Good stuff around.

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