Tiny Tina’s Wonderlands set to rework Mirrors of Mystery’s launch format

while many Tiny Tina’s Wonderland players were positive about the game upon release, praising its combat and narrative, discussion surrounding the spin-off has become more negative recently. Complaints are largely tied to the Coiled Captors DLC, with many in the pack due to its general lack of content.

Compared to the large expansions observed with the Borders games, which offer several hours of content for just $5 more, the first Mirror of Mystery Tiny Tina’s Wonderland is surprisingly light on things to do despite its $10 price tag. While this is frustrating no matter what, as players would certainly love some full-blown expansions, part of the problem is tied to how the content in Mirrors of Mystery is unlocked over time.


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The Troublesome Launch Format for Tiny Tina’s Wonderlands DLC

When Borders expansions like Assault on Dragon Keep released, players had access to all the content at once. A full campaign, raid bosses, side quests, and gear were all accessible at once. This is unfortunately not the case for Mirrors of Mystery, as Coiled Captors content has a problematic release format.

Each week after a Mirror of Mystery is released, the boss will evolve and become more difficult, receiving new attacks and a bigger health bar. In theory, this is a good idea as it encourages players to keep coming back to the game. Unfortunately, there’s not enough content in the rest of the DLC to make this approach work. Coiled Captors is between 10-30 minutes long, depending on the player. Tiny Tina’s Wonderland build, a far cry from the 5-10 hour expansions of Borders.

Due to this release format for Tiny Tina’s Wonderland‘ DLC, some players feel like they’re only getting 10 minutes of content for $10 – a huge price tag. While Coiled Captors is controversial, no matter what, there can be a lot less outrage if players can access all of the boss stages at once. A one- to two-hour DLC is currently being extended to four weeks, which makes launching each Mirror of Mystery that much less exciting.

If Mirrors of Mystery were added as part of a larger expansion, the weekly quest updates would make perfect sense as there would be other aspects of the DLC to enjoy in the meantime. With all of the Coiled Captors DLC consisting of a replayable but brief mission, the timing for the different versions of the boss makes little sense. In future Mirrors of Mystery packs, Tiny Tina’s Wonderland players should be free to run the mission multiple times in a row, seeing all the different versions of the boss within a few hours.

If players could see each phase of the quest in one play session, the changes in Vesper’s narrative and the growing strength of the boss would be clearer. With a week passing between each run, many players will forget the last version of the boss they fought and won’t be able to see how much has changed between their runs. With Coiled Captors being such a brief DLC, the timegating of the different difficulty levels is unsustainable. As such, in the future Mirrors of Mystery Gearbox should allow players to access all of the boss variants at once, making the DLC feel a little less small. While Mirrors of Mystery will always be seen as a step down from older expansions, changing the release format for boss stages can still make a difference.

Tiny Tina’s Wonderland is now available for PC, PS4, PS5, Xbox One and Xbox Series X.

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